tag:blogger.com,1999:blog-26932741513317823062023-11-16T17:10:37.609+00:00InnerSanctum Games LtdBlog dedicated to providing updates on our upcoming titles in development. Anonymoushttp://www.blogger.com/profile/16626038876739885081noreply@blogger.comBlogger34125tag:blogger.com,1999:blog-2693274151331782306.post-17977969780293794612015-03-03T10:24:00.002+00:002015-03-03T10:24:16.539+00:00Dev Update #3<span style="font-size: large;">Hey guys,</span><div class="separator" style="clear: both; text-align: center;">
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<span style="font-size: large;">Quite a lot of developments have been made in the past week, and I would like to use this as an opportunity to highlight a few exciting changes that will positively impact the development of the Black Falcon Saga (tentative).</span><br />
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<span style="font-size: large;"><b><u><span style="color: orange;">Hardware</span></u></b>: Our current hardware woes might just be coming to an end over the next few weeks. I am currently in talks to acquire a development capable system. This would mean much higher quality updates, and far less development bottlenecks. Screen capture would also be made possible, and gameplay videos can be shown off. </span><br />
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<span style="font-size: large;">I have also received a nice donation from a close friend, which is a M708 Graphics Tablet, which would especially be useful for digital painting, concepts and even sculpting:<br /></span><br />
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<span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUJsC04Tt-czPydXjD5bK6oCjSLPDvkXRp2xewzmLLBbNbyi9IbyuXXPbjPniafoPL113tuPBbWYD1ohOJKd4BbT6Hi7Y4o86oqxWdg2p63ORANkIDkEJCapOWU-2vKA2pfikBVe4g3hLy/s1600/tablet1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUJsC04Tt-czPydXjD5bK6oCjSLPDvkXRp2xewzmLLBbNbyi9IbyuXXPbjPniafoPL113tuPBbWYD1ohOJKd4BbT6Hi7Y4o86oqxWdg2p63ORANkIDkEJCapOWU-2vKA2pfikBVe4g3hLy/s1600/tablet1.jpg" height="206" width="320" /></a></span></div>
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<span style="font-size: large;">Many Thanks to Miss H. Samora for the kind donation. </span></div>
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<b style="font-size: x-large;"><u><span style="color: orange;">Engine</span></u></b><span style="font-size: large;">: As you might already know, the Unreal Engine 4 is now free for all projects. We have had some hands on experience with the engine in the past, but never committed to it due to hardware requirements. Now the engine is free, it takes our focus aware from licensing, and places it on productivity, as the initial investment to access the engine is $0 (provided you already have a decent hardware setup). </span><br style="font-size: x-large;" /><br style="font-size: x-large;" /><span style="font-size: large;">After thinking about it, I have decided it would be foolish not to take advantage of such an easily accessible and robust engine. The Unreal Engine is probably the most capable engine on the market and is used extensively across the gaming industry. Although we have listed C4 engine as our target, we are happy that the asset creation and world building phases of development do not require any commitments to a specific engine, thereby giving us a flexible choice. </span><br style="font-size: x-large;" /><br style="font-size: x-large;" /><span style="font-size: large;">Seeing as I am currently feeling the UE4 vibe, here are a few screen shots from my time with UE4:</span><div class="separator" style="clear: both; text-align: center;">
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<span style="font-size: large;"><br />Should the system be secured, then the choice of engine quite simply be the Unreal Engine 4.<br /><br /><b><u><span style="color: orange;">Branding and Naming</span></u></b>: So far I have used the '<i>Black Falcon saga</i>' as a promotional phrase to propel our crowd funding campaign to potential funders. However this was only a tentative working phrase, as I am aware a trademark exists against the word 'Saga' in the Video Gaming Industry.<br /><br />For this reason, I would like to explicitly state that the final name of the game (released product) will not be titled 'Black Falcon Saga'.<br /><br />The project will now be known as:<br /><br />'<b><span style="color: orange;">Black Falcons Rising</span></b>' as that ties in with the story (and removes all future disputes). </span><br />
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<span style="font-size: large;">Thank you very much for your time, </span><br />
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<span style="font-size: large;">And feel free to drop us a donation @ <a href="http://rkthb.co/53488">http://rkthb.co/53488</a></span><br />
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<span style="font-size: large;">Many Thanks</span><br />
<span style="font-size: large;">InnerSanctum Games Ltd (2014)</span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-20965488805374980122015-02-21T13:27:00.001+00:002015-02-21T14:59:26.775+00:00Dev Update # 2<span style="font-size: large;">Hello Everyone,</span><br />
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<span style="font-size: large;">Today, I'll be showing you the early 3D concepts of one of the many enemy classes being designed for the Black Falcon Saga. For those of you who missed it, please view the link to catch up on the last update: <span style="color: orange;">http://goo.gl/PEIa2O</span></span><br />
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<span style="font-size: large;">Development has been progressing nicely in spite of financial & hardware shortcomings, and since the last update, the following has been set in stone:</span><br />
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<span style="font-size: large;">1) <b><u>Story & Art Elements</u></b>: I have decided that the Black Falcon Saga will be an incomplete experience without strong story elements to give meaning and substance to the Khoa-lan (tentative) universe. For that reason, human characters will be featured in the game. One of these characters is Captain Anka, who will pilot of one of the Falcon Jets. Captain Anka will be modelled in the likeness of a real </span><span style="font-size: large;">human being.<br /></span><br />
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<span style="font-size: large;">Provided I can raise money for a competent development system, the story behind the Black Falcon Saga will rely on 3D Renders and in-game cutscenes to convey the story across with an emphasis on good voice acting and plot twists. </span></div>
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<span style="font-size: large;">2) <b><u>The Falcons</u></b>: 3 Falcons have been shown so far with their gradual upgrades from MK01 models to MK04 models. These are a work in progress and not the final Falcon designs (3D AO Renders). I can confirm that there are a total of <span style="color: orange;">5 Falcons</span>, 2 of which have not been disclosed (yet). Work is being carried out on the Falcon in game branding (logos and outfits for the human characters).<br /><br />3) <b><u>Legitimacy</u></b>: It has now come to my attention that many KickStarter and IndieGoGo campaigns have left funders in an unfortunate position regarding the product they thought they supported. In some cases, no product is delivered even up to 2 years after being funded. I can in all honesty tell you that my decision to go down the crowd funding route is not based on any money hungry antics (I've been at this non-stop for over 2 years now in spite of fluctuating financial conditions and I don't Intend to stop). For verification, please view all my previous works. Please bear in mind this is all from a 1 man development studio.<br /><br />4) <b><u>Enemies:</u></b> I will be paying a lot of attention to the enemies in the BFS to ensure they are engaging in their design and behaviours. Gamers will be happy to know that there are many enemy classes in the game, and each enemy class is specialised with regards to offence, defence and in-game behaviours.<br /><br />Below are AO Renders of the Optical Drone (O.D.) enemy class, which so far has the following sub-classes:<br /><br /><br />- <span style="color: orange;">Mono Optical Assault Drone.</span><br />- <span style="color: orange;">Globule Optical Assault Drone.</span><br />- <span style="color: orange;">Globule Optical Seeker Drone.</span></span><br />
<span style="font-size: large;">- <span style="color: orange;">Globule Optical Retriever Drone.</span><br /></span><br />
<span style="font-size: large;">These are a W.I.P. btw.</span><br />
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<span style="font-size: large;">Each Drone Sub-class will have its own distinct and shared abilities, seeing as the drone design is modular in nature, thereby allowing for spare parts to be interchanged to implement features and amplify abilities (Inheritance characteristics & cross compatibility).<br /><br />For example the Globule Optical Seeker Drone model is not an offensive sub-class, and was designed to provide and almost 360 degree surveillance and to alert other enemy craft in the surrounding area. However, the G.O.S.D is extremely lethal in large numbers, as they are able to generate a collaborative E.M.P. (electromagnetic pulse) that can disable the Falcons flight controls for a short period of time, thereby making it easier for other offensive drone models to strike.<br /><br />What this means is that you will need to avoid G.O.S.D clusters.<br /><br />Rest assured, there are more exciting drone sub-classes in the works :-)<br /><br />Last week, I made a discovery that bodes extremely well for this project. In fact it has me a little bit excited :-)<br /><br />Last year, I was creating assets for a 2D game titled " The NightShade Chronicles ". This was a game based around my cat, and has since been halted due to other project priorities.<br /><br />During the time I spent making the NightShade Chronicles, I designed quite a lot of 2D concepts of Robots and Mechs that were meant to be in the game.</span><br />
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<span style="font-size: large;">Today, I can confirm that those 2D concepts are now being translated to 3D models, and they will feature in the Black Falcon Saga. There will also be noticeable upgrades too.</span><br />
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<span style="font-size: large;">Here are a few 2D concepts that will make the cross over to the Black Falcon Saga:<br /><br />1) <span style="color: orange;">MAJ-MK02 (Mobile Assault Juggernaut).</span></span><br />
<span style="font-size: large;">2) </span><span style="color: orange; font-size: large;">MA-BFA-MK02 (Mobile Assault Juggernaut Bipedal Feline Annihilator). </span><br />
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<span style="font-size: large;">Once again, Thanks for your time, and please support us at <span style="color: orange;">http://rkthb.co/53488</span></span><br />
<span style="font-size: large;"><br />Mr O. Shonibare</span><br />
<span style="font-size: large;">InnerSanctum Games Ltd (2014)<br /></span></div>
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Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0Liverpool, Merseyside, UK53.4083714 -2.991572600000040453.2569659 -3.3142961000000404 53.5597769 -2.6688491000000405tag:blogger.com,1999:blog-2693274151331782306.post-54190236591789583322015-02-18T11:06:00.002+00:002015-02-19T02:26:14.606+00:00Enter The Falcon . . .<div class="separator" style="clear: both; text-align: center;">
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" <span style="color: #f1c232; font-size: large;"><i>... An Aerial Combat Saga</i></span> "</div>
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<span style="font-size: large;">Hello Everyone,</span><br />
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<span style="font-size: large;">I guess after all these developments on our social networking profiles, it's only right I officially introduce the Black Falcon Saga to the gaming world. </span><br />
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<span style="font-size: large;">.....Plus it's been a while the blog has been officially updated. I must admit, I really did miss it, and I wholeheartedly apologize for the incommunicado :-)<br /><br />The concept of the Black Falcon Saga was born out of a 2D Blast em up named 'Pixolz', which I was developing as a RAD (Rapid Application Development) solution.<br /><br />According to the official promotional description: </span><br />
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<span style="font-size: large;">" <i>Pixolz is a 2D retro-styled fast paced indie blast 'em up developed by InnerSanctum Games Ltd. The game has adopted a unique and simple visual style which is reminiscent of the golden age of 2D gaming.</i></span><br />
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<span style="font-size: large;"><i>The protagonist is Pixol, a lonely Pixel warrior that must navigate the tunnels of Pixon and survive the trials of the JargonPixolz, who will stop at nothing to 'Pixolate' our brave and lonely warrior, Pixol.</i></span><br />
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<span style="font-size: large;"><i>Luckily, Pixol is armed with an automatic Pixolium Pixolator, a powerful weapon designed to Pixolate the 'JargonPixolz'.</i></span><br />
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<span style="font-size: large;"><i>Pixolz is in it's last phases of development and already runs at a steady 60 fps (Frames per Second) with a visually appealing style and intense gameplay.</i></span><br />
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<span style="font-size: large;"><i>Alternative power ups and abilities will be included in the final release of the title.</i> "</span><br />
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<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/LeT37q-wQVo/0.jpg" frameborder="0" height="480" src="http://www.youtube.com/embed/LeT37q-wQVo?feature=player_embedded" width="640"></iframe></div>
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<span style="font-size: large;">Pixolz is currently in it's Alpha.<br /><br />By no means which I can currently give account of, the concept of the Black Falcon Saga suddenly took over my creative work flow, with a strong sense that Pixolz should be a 3D game.<br /><br />I initially thought it was absurd (seeing as I hadn't done any serious 3D work for months). Furthermore, my current development system is a meagre Intel Celeron Processor N2840, Intel HD Graphics, 4 GB DDR3 L Memory. </span></div>
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<span style="font-size: large;">It didn't seem plausible...<br /><br />However, creative minds tend to ponder, refine and work at what they love best regardless of the circumstances, and that is exactly what I did. </span></div>
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<span style="font-size: large;"><b><u><span style="color: orange;">Enter the Black Falcons</span></u></b></span></div>
<span style="font-size: large;"><br />The Black Falcon Saga is a unique and visually appealing aerial combat game developed by InnerSanctum Games Ltd. Gamers will take control of the legendary Black Falcon Jet Fighters in an epic battle to defend planet Khoalan against waves over highly advanced extra-terrestrial invaders.</span><br />
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<span style="font-size: large;">While there will be other factions that will feature in the game, the story is centred around the Black Falcons, and the pilots that command the different Falcon Phenotypes.<br /><br />I've already designed the Falcon concepts up to a MK04 upgrade, and further refinements will lead to the final model which will be featured in the game. </span></div>
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<span style="font-size: large;"><b><span style="color: orange;">So where am I up to</span> </b>?</span></div>
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<span style="font-size: large;">As it stands, not only have I designed all the Black Falcon Phenotypes, I've also been able to design a few enemy Phenotypes that will be featured in the game.<br /><br />I have also began terrain design, as well as real-time atmospheric weather effects that will really set the mood for this ambitious and unique title. Real-time weather effects include; <span style="color: orange;"><b>real-time fog</b></span>, <span style="color: orange;"><b>rain</b></span>, <b><span style="color: orange;">reflections </span>, <span style="color: orange;">3D Clouds that receive light (</span>Yes!<span style="color: orange;">)</span></b> and <b><span style="color: orange;">real-time</span></b> <span style="color: orange;"><b>shadows</b></span>. </span></div>
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<span style="font-size: large;">I am currently developing the 3D particle effects that will give this title a visual edge to complement already abstract visuals. </span></div>
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<span style="font-size: large;">The Black Falcon Saga will feature human characters (Captain/Pilots) that will play an integral role in the games storyline. One of these Characters is <i><span style="color: orange;"><b>Captain Anka</b></span></i> (pictured below) , who will be the face of one of the Black Falcon Captains. She will pilot her own specific vessel.<br /></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguU02L6AJ8DIF5uMJGig6v6G3M1o7JE4iWpy7o2GrnFQDj4cktzehXQg0F3Ve5uM94sGm037xH5vjDwKezxRbcZSkoFqje0XY1y7Buzj7Dg1Tr5GRKqjH3oX-MelQabqwljX2rcWu6G_tT/s1600/a1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguU02L6AJ8DIF5uMJGig6v6G3M1o7JE4iWpy7o2GrnFQDj4cktzehXQg0F3Ve5uM94sGm037xH5vjDwKezxRbcZSkoFqje0XY1y7Buzj7Dg1Tr5GRKqjH3oX-MelQabqwljX2rcWu6G_tT/s1600/a1.jpg" height="420" width="640" /></a></div>
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<span style="font-size: large;"><br />We would like to thank all the gamers and developers on Twitter and Facebook who have given this project an overwhelmingly positive feedback.<br /><br />Your positive words are an encouragement and has motivated me to work harder, and at the same time feel confident about the project.</span></div>
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<span style="font-size: large;">To Gamers around the world, I truly do need your help as the current development situation and all other development factors are proving to be a burden on this creative effort. At the moment, the highest <span style="color: orange;"><b>FPS I get in-engine is 7fps</b></span> (even with all effects turned off).<br /><br />I have set up a funding campaign for a humble target of <b><i><span style="color: orange;">$10,000</span></i></b> on RocketHub. Please take time to view the media below and support this project at <a href="http://rkthb.co/53488"><span style="color: orange;"><b>http://rkthb.co/53488</b></span></a></span></div>
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<span style="font-size: large;">It is a genuine effort to bring a fresh aerial combat experience to the independent gaming scene.<br /><br />For any questions, please feel free to use the contact box to the right of this page. More information can be found on the campaign page.<br /><br />Thank you for your time, and look forward to showing you more of this project in the next couple of weeks.<br /><br />Until then, enjoy the media ;-)</span></div>
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<span style="color: orange; font-size: large;"><i>BTW: Check out the MK04 Nemesis.. It's the latest upgrade of the Black Falcons. </i></span></div>
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<span style="font-size: large;">To Gamers around the world ? GAME ON!<br /><br />Mr O. Shonibare</span></div>
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<span style="font-size: large;">InnerSanctum Games Ltd (2014).</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA59a862-yJ0iio9kJbzlS7WDY6QnVX5_R1gReqFX6FGxJTOUoC5BLZkl4Ptjh3Iy0DftZTXkxOKA3HzVrP94VlSyruIpKny-ueJAvbfHdlcmCGVrvLnVyBFv0z6gd_HV6uLJ_Gr10YSVO/s1600/vs1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA59a862-yJ0iio9kJbzlS7WDY6QnVX5_R1gReqFX6FGxJTOUoC5BLZkl4Ptjh3Iy0DftZTXkxOKA3HzVrP94VlSyruIpKny-ueJAvbfHdlcmCGVrvLnVyBFv0z6gd_HV6uLJ_Gr10YSVO/s1600/vs1.jpg" height="202" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijiZjEdnsS2gf2ctri6nu3KoVw0V7Kuy9y6qge1N0TBidNmitb1vvG-3Zx5cFFL8k3Id8nZYGUeSmyVJHJCgWWTFQYITWMfFcduhjanN7nsd36vP9qMK-xA8LtLy5Czt5wULMRMKuAisHT/s1600/vs2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijiZjEdnsS2gf2ctri6nu3KoVw0V7Kuy9y6qge1N0TBidNmitb1vvG-3Zx5cFFL8k3Id8nZYGUeSmyVJHJCgWWTFQYITWMfFcduhjanN7nsd36vP9qMK-xA8LtLy5Czt5wULMRMKuAisHT/s1600/vs2.jpg" height="193" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-ycRcWnlgwAaMNl6-5VjDnD-8kHgXMscAhFm2NVg5p5lqtnPIlRz_8W9EAAovP4jdLHTckiQJuQnNT4_BU9e3BQQDVfXUJWELCY3LaWrDNcwBNVOSJIU0TgaoVZdBFTQMJ2uECzxRhyp9/s1600/tren.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-ycRcWnlgwAaMNl6-5VjDnD-8kHgXMscAhFm2NVg5p5lqtnPIlRz_8W9EAAovP4jdLHTckiQJuQnNT4_BU9e3BQQDVfXUJWELCY3LaWrDNcwBNVOSJIU0TgaoVZdBFTQMJ2uECzxRhyp9/s1600/tren.jpg" height="187" width="400" /></a></div>
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<span style="font-size: large;"><br /></span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0Liverpool, Merseyside, UK53.4083714 -2.991572600000040453.2569659 -3.3142961000000404 53.5597769 -2.6688491000000405tag:blogger.com,1999:blog-2693274151331782306.post-75614415506569059162014-10-07T15:20:00.001+01:002014-10-07T15:20:07.137+01:00Free Vectors<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimJACCrqFw0q2C1-TorbaIqlBBocfDWi-9KBz4rUHzzeD-lWoiekmVF2RQAHwgGQfckx42T5wgYuxYZBhgtri8Y7LQ7m5BUpExSChHFvkNL1gyzbYtVty51MmtwmULiTJ4Di8pbrPGIgSV/s1600/poster1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimJACCrqFw0q2C1-TorbaIqlBBocfDWi-9KBz4rUHzzeD-lWoiekmVF2RQAHwgGQfckx42T5wgYuxYZBhgtri8Y7LQ7m5BUpExSChHFvkNL1gyzbYtVty51MmtwmULiTJ4Di8pbrPGIgSV/s1600/poster1.jpg" height="316" width="640" /></a></div>
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<br />
<span style="font-size: large;">Hello everyone,</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Above is a screen shot of some Vectors I was working on over the weekend.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">I've decided to make them freely available to everyone (both for personal and commercial uses).</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">You are free to edit them as you see fit and use them in as many projects as you desire. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Attribution isn't mandatory. However, it'd be nice if references were made, as I genuinely would like to see any projects that incorporate any of these Vectors.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">If you decide to attribute, please use the following format:</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">1) Original Vectors courtesy of InnerSanctum Games Ltd.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">And if you're feeling quite generous, you can always provide a link to this blog :-) </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">I retain the copyrights to the original works. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">All the items in the screen shot have been split up into individual .SVG files in the Zipped folder, and are editable in any Vector graphics application of your choice. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">I will release free Vectors from time to time, and during development breaks. So keep checking back for more updates.<br /><br />If you haven't already done so, please follow us on twitter at: <a href="http://ourservices/" target="_blank">Twitter Profile</a></span><br />
<br />
<span style="font-size: large;"><b>Download link to the Vectors</b>: <a href="http://bit.ly/1rfaYLU" target="_blank">http://bit.ly/1rfaYLU</a></span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">N.B.: Unzip with WinRar </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Any issues, please use the box to the right of this page to contact me. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">See you soon ? :-) </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Thanks</span><br />
<br />Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-64950518974940878032014-08-13T16:02:00.000+01:002014-08-13T16:02:46.020+01:00The NightShade Chronicles: development update<div class="separator" style="clear: both; text-align: left;">
<span style="font-size: large;">Hello Everyone,</span></div>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">The past month has been extremely busy. And I thought I'd provide a very brief update on the NightShade Chronicles, which is a title currently in development, and has undergone a couple of concept revisions since it was announced a few months ago. </span><br />
<br />
<span style="font-size: large;">The current state of the project is very playable and very functional. I had a pretty big smile on my face watching NightShade jump across the screen as she had been programmed to, with all the sprites and animations working perfectly.....</span><br />
<span style="font-size: large;"><br /></span>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYz2z0njbXI8Sy_L3rP9xdduqp4uIonz9Anl1GHAQd0OYPQY9CHfJtqQweUyAC8zC-yb2aXolT_6sAPinI9kvwuG1dBxVBqHlxmE74bt7IXqpbihLDVDYgOpJM5HHkHiNrWvuaLH_ogYYr/s1600/JPEG1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYz2z0njbXI8Sy_L3rP9xdduqp4uIonz9Anl1GHAQd0OYPQY9CHfJtqQweUyAC8zC-yb2aXolT_6sAPinI9kvwuG1dBxVBqHlxmE74bt7IXqpbihLDVDYgOpJM5HHkHiNrWvuaLH_ogYYr/s1600/JPEG1.jpg" height="283" width="640" /></a><br /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>An extremely early in engine screenshot of NightShades Idle and Jump statuses. The red box is the player hit box.<br />This is not representative of the final game. </i></td></tr>
</tbody></table>
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<span style="font-size: large;">However I took a back seat and pondered if the current design needed any improvements, and if so, how these improvements would positively impact the outcome of the final game.<br /><br />It was then I went back to the drawing board and made some interesting redesigns to the main character (version 1.0). I decided that version 1.0, while functional, was rather restrictive, and somewhat static. I felt it was a bit too basic, and prevented NightShade from executing certain in-game events and actions easily. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Below is a comparison between the old and new character design: </span><br />
<span style="font-size: large;"><br /></span>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhontpUYJIelo5GXo7jIU9BL8NcLyA_fz0d5m-0RTiDthk_M40fd1bReqcTKyw822YtCaA1OoCn9qmaEIM-7aKASVMIw1Qd3HcbpTFbmcMdjAfKD7GYxKQxS5TxEbdJbLVHjfX9-xUA4Wz8/s1600/JPEG2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhontpUYJIelo5GXo7jIU9BL8NcLyA_fz0d5m-0RTiDthk_M40fd1bReqcTKyw822YtCaA1OoCn9qmaEIM-7aKASVMIw1Qd3HcbpTFbmcMdjAfKD7GYxKQxS5TxEbdJbLVHjfX9-xUA4Wz8/s1600/JPEG2.jpg" height="337" width="640" /></a></div>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">It took me a few days to get used to the new design (version 2.0). But as the animation commenced, the redesign was tested in a game context and began to show some really satisfying gameplay benefits. One of the many benefits of the new design is the inclusion of more joints, which automatically enables a wider range of actions and animations. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Looking back, version 1.0 was a necessary stepping stone to achieving much more mature and functional version 2.0.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Look forward to showing you NightShade in action (video). </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">N.B.: And yes, there is a story behind the game :-) </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Thanks</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Mr O. Shonibare</span><br />
<span style="font-size: large;">InnerSanctum Games (2014)</span><br />
<span style="font-size: large;">Twitter: @innersanctumgm<br />Google+: <a href="http://bit.ly/1sSSow4">http://bit.ly/1sSSow4</a></span><br />
<br />Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-61395297009843170882014-07-08T14:02:00.000+01:002014-07-09T09:29:29.564+01:00Update (08/07/2014)<span style="font-size: large;"> Update: 08/07/2014</span><br />
<br />
<span style="font-size: large;">------------------------------------------------------------------------------------ </span><br />
<span style="font-size: large;"> Hello guys,</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">More good news. I present to you, the final Ninjato design. Mapped and Textured in Blender 2.71 </span><br />
<br />
<span style="font-size: large;">I needed to get that grip right, as having the wrong materials and properties can drastically alter the overall look of the blade. </span><br />
<br />
<br />
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<span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgisdRAfjpVrUhC0kPG7gsYi40_xBVNma5c7RAhCBQHbEOyoEy9mOyGMTOUSbnsbo910lLAJ44UC7I2J_Wf4lD-awq1DX5VwWhyBiIX9GF4jFGZcd_0koJIRc4l8-QpFaQZwLE1e12-Vr28/s1600/ninjato123.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgisdRAfjpVrUhC0kPG7gsYi40_xBVNma5c7RAhCBQHbEOyoEy9mOyGMTOUSbnsbo910lLAJ44UC7I2J_Wf4lD-awq1DX5VwWhyBiIX9GF4jFGZcd_0koJIRc4l8-QpFaQZwLE1e12-Vr28/s1600/ninjato123.jpg" height="424" width="640" /></a></span></div>
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<span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaI5b3o6aypgZyHX8w6l8SlRBLJJ28AAumT34CtHAK2v3P2s34z-BO7zTAy7eSEhyD_Un7EwKlDqSa1cLhaXBI6exo4oxpWkhXmDtQDLyJfGn21VCf0QSkZF423HYm_VD8GGzru5Tow2DO/s1600/ninjatogrip.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaI5b3o6aypgZyHX8w6l8SlRBLJJ28AAumT34CtHAK2v3P2s34z-BO7zTAy7eSEhyD_Un7EwKlDqSa1cLhaXBI6exo4oxpWkhXmDtQDLyJfGn21VCf0QSkZF423HYm_VD8GGzru5Tow2DO/s1600/ninjatogrip.jpg" height="424" width="640" /></a></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdLuuEe9f65ty4GirP7bBgoXK7CCm_4fWxAeV7j3nLk1mejwOzqA4x1VEA2ZlfCyWx4zCzOU1jnilaYVJ4FutXRar40V25kzNeqoXSG9PuJEhE_kp4TOnOHwj5Ukr4SCPO1Ln6bA7Hjumy/s1600/fieryreflectionsUE42.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdLuuEe9f65ty4GirP7bBgoXK7CCm_4fWxAeV7j3nLk1mejwOzqA4x1VEA2ZlfCyWx4zCzOU1jnilaYVJ4FutXRar40V25kzNeqoXSG9PuJEhE_kp4TOnOHwj5Ukr4SCPO1Ln6bA7Hjumy/s1600/fieryreflectionsUE42.jpg" height="475" width="640" /></a></div>
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<span style="font-size: large;"> Won't be long now ;-)</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Thanks for your patience</span><br />
<br />
<br />
<br />
<span style="font-size: large;"> Mr O. Shonibare</span><br />
<span style="font-size: large;">InnerSanctum Games Ltd (2014).</span><br />
<span style="font-size: large;"> ---------------------------------------------------------------------------------</span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-41201394435724651662014-07-07T11:02:00.002+01:002014-07-08T13:36:33.067+01:00UE4 Import and Materials test<span style="font-size: large;">Good Morning all,</span><span style="font-size: large;"><br /></span>
<span style="font-size: large;">You might be wondering where the weapons pack is, as it was meant to be released before the weekend.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">The stringent mesh testing has taken longer than usual, and I was able to locate all inconsistencies and problematic geometry in a few of the more complicated looking weapons (Dragon Slayer Family and another secret weapon you haven't seen). Furthermore, some 3D applications really let me down big time :-( as applying operations to the meshes caused some rather peculiar artifacts. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">I made the decision to rebuild all the weapons from scratch, seeing as the original concepts you saw were not optimized for game engine use. I once again apologize for the delay, but I can assure you it will be worth it ;-) please follow @innersanctumgames for the latest updates.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">The results of the engine tests are now producing geometry standards that I am completely satisfied with, and I know are suitable for release and use. Here are a few things for you to keep in mind:</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">1) All weapons have been UV unwrapped and are currently undergoing material and texture modifications.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">2) Optimizations are taking place in Blender 2.71. Blender produces high quality, low poly meshes. Blender is truly a live saver. I wouldn't be typing this without it. And once you get the hang of it, everything else will fall in place. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">3) The only engine that is being used to test the weapons is the Unreal Engine 4. It is also an excellent way to cross check your UV's and see if everything else is in order.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">4) I will hold off from providing an exact release time frame, however all hiccups have now been removed, and the release of the pack is imminent. You can guarantee I am working around the clock on this (I promise I only played a very few hours of <a class="g-profile" href="https://plus.google.com/110745203641754497477" target="_blank">+Resident evil 6</a> )</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Below are grabs from the UE4 tests, and all other optimizations:</span><br />
<span style="font-size: large;"><br /></span>
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<span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZZqzujjS7QWE9JkxyP4BvpzMwkuycpR7bKYE94rkuYu8u9jRiTr9YXNX1aThv68FyFi_1qPqoffK_upq6SpCi3PIu9rKvQaSHw2DGbG2wejNGmYJIDnPSSEtt1vxrVRUjQ2_KrxIE9QWg/s1600/bl.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZZqzujjS7QWE9JkxyP4BvpzMwkuycpR7bKYE94rkuYu8u9jRiTr9YXNX1aThv68FyFi_1qPqoffK_upq6SpCi3PIu9rKvQaSHw2DGbG2wejNGmYJIDnPSSEtt1vxrVRUjQ2_KrxIE9QWg/s1600/bl.jpg" height="386" width="400" /></a></span></div>
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<span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoTSN0svdq25TmHTdtWaw5OYMR0vqipYUIF9p2pA0PfRKydjJUkZw2b9agYO3XsK-Q7t95LErfV_hW6oe_rSwCGIZCxo76KUcCCvymm2GkX9ud6o_WzDIJsIAu86pTnbnlN6PLNOC82enY/s1600/QW1a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoTSN0svdq25TmHTdtWaw5OYMR0vqipYUIF9p2pA0PfRKydjJUkZw2b9agYO3XsK-Q7t95LErfV_hW6oe_rSwCGIZCxo76KUcCCvymm2GkX9ud6o_WzDIJsIAu86pTnbnlN6PLNOC82enY/s1600/QW1a.jpg" height="312" width="400" /></a></span></div>
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<span style="font-size: large;">Thanks for your patience, and stay tuned at @innersanctumgames on twitter.</span></div>
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<span style="font-size: large;">Mr O. Shonibare</span></div>
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<span style="font-size: large;">InnerSanctum Games Ltd </span></div>
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<span style="font-size: large;"><br /></span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-75153370753246295972014-07-02T09:39:00.000+01:002014-07-02T19:39:41.668+01:00Release day update<span style="font-size: large;"> ================================================</span><br />
<span style="font-size: large;">Evening Update</span><br />
<span style="font-size: large;"> ================================================</span><br />
<span style="font-size: large;"> Hello guys!</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Just thought I'd give you a quick update:</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Some of you that might have been following the updates closely, and are wondering when the links to the weapons will go live.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">As a result of some final evaluations, I have decided to delay the live date till 04/07/2014. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">As they say, the first 90% is the work. The last 10% is the <u><i>hard work</i></u>. This is very true, as high quality geometry with no problematic intersections was the basic spec for building this weapon pack. And the last 10% often results in going back to make a few modifications. </span><br />
<br />
<span style="font-size: large;">The good news is that all models have now passed the internal checks.</span><br />
<br />
<span style="font-size: large;">The slight delay also brings about a few redesigns, which you will see on Friday.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">My apologies for the delay, but it's worth it ;-)</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Thanks</span><br />
<br />
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<br />
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<br />
<span style="font-size: large;"> ==============================================</span><br />
<span style="font-size: large;">Good morning :-)</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">I am currently in the final stages of optimizing the weapons, to ensure that all problematic and intersecting geometry is taken care of.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">This is imperative to handling any performance drawbacks and ensuring hidden faces do no pose a problem to your projects. Quality assurance FTW!</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">So far the experience of creating this weapons pack has been brilliant, and I look forward to revealing the <b>real deal</b> in a few hours.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Special thanks to all my twitter contacts. Thanks for all your RT's and favorites. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">;-)</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">In the meantime, please enjoy the redesign of the decimator. This is a wire-framed unoptimized version:</span><br />
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<span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7dF4SxOA-CW_OSAl_pPB0qR8pqChD4q20bmaQNDxe9rm2tuuBRNKGXbk3r__10AhmeDCO_KUybvhXKKvP6hB4QRGLrsPTzOi_bPxBHQz_uytlKJsZxdGA18yhmkeYM0DvevMM3L8WF2Z1/s1600/DECIMATOR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7dF4SxOA-CW_OSAl_pPB0qR8pqChD4q20bmaQNDxe9rm2tuuBRNKGXbk3r__10AhmeDCO_KUybvhXKKvP6hB4QRGLrsPTzOi_bPxBHQz_uytlKJsZxdGA18yhmkeYM0DvevMM3L8WF2Z1/s1600/DECIMATOR.jpg" height="243" width="400" /></a></span></div>
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<span style="font-size: large;"><br /></span>
<span style="font-size: large;">By the way, I believe I might have lied. I said 16 weapons, but there will be 17 of them ;-)</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Sorry, about the misinformation.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">:-P</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Mr O. Shonibare</span><br />
<span style="font-size: large;">InnerSanctum Games Ltd (2014)</span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-86975235941412847212014-06-27T22:43:00.000+01:002014-06-30T13:22:21.056+01:00Full Weapons list and further details.<span style="font-size: large;">Quite a lot of consideration has gone into what weapons will make it into the pack, and we realize 16 weapons will not cater to everyone's hack and slash needs. </span><span style="font-size: large;"><br /></span>
<span style="font-size: large;">For that reason, extreme care was taken to select weapons that are practical, especially in a game engine scenario.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Our optimizations are based on ensuring these weapons import correctly into various popular game engine editors.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Some of you might have come across a few material renders posted via our twitter page. Those renders served as early concepts, and do not represent the final end products that will be available to you. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><b><u>The Weapons</u></b></span><br />
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<b><u>Weapon assembly</u></b><br />
<span style="font-size: large;"><b><u><br /></u></b></span>
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<ol>
<li><span style="font-size: large;">ASCENDED DRAGON SLAYER.</span></li>
<li><span style="font-size: large;">DRAGON SLAYER.</span></li>
<li><span style="font-size: large;">SABRE-TOOTH.</span></li>
<li><span style="font-size: large;">NINJATO.</span></li>
<li><span style="font-size: large;">HARROWING WIND CUTTER.</span></li>
<li><span style="font-size: large;">VINDICATOR.</span></li>
<li><span style="font-size: large;">PATH FINDER.</span></li>
<li><span style="font-size: large;">MELANCHOLY.</span></li>
<li><span style="font-size: large;">DECIMATOR.</span></li>
<li><span style="font-size: large;">ASCENDED DRAGON TAIL.</span></li>
<li><span style="font-size: large;">TONFA.</span></li>
<li><span style="font-size: large;">GOLDEN STAFF OF JUSTICE.</span></li>
<li><span style="font-size: large;">GJOLL.</span></li>
<li><span style="font-size: large;">WOODLAND CYCLONE.</span></li>
<li><span style="font-size: large;">STEEL TIPPED CYCLONE.</span></li>
<li><span style="font-size: large;">ARROWS ( x 10 )</span></li>
</ol>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLz8XUfg1lSMANhZ3sVnEN4wgu9VQCUCL6C6SohFLtjZ1-hBkulgXQ-ZCWaluRimxbObApdi6vDbHs0zooeEi4qRUN1Ysnibe0heu3uX7_AbDsl-tANG2xyS8XWh0PawQXs-pz4QIYdAV-/s1600/ASCENDEDDRAGONSLAYER.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLz8XUfg1lSMANhZ3sVnEN4wgu9VQCUCL6C6SohFLtjZ1-hBkulgXQ-ZCWaluRimxbObApdi6vDbHs0zooeEi4qRUN1Ysnibe0heu3uX7_AbDsl-tANG2xyS8XWh0PawQXs-pz4QIYdAV-/s1600/ASCENDEDDRAGONSLAYER.jpg" height="212" width="400" /></a></div>
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<b style="font-size: x-large;"><u><br /></u></b></div>
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<b style="font-size: x-large;"><u><br /></u></b></div>
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<b style="font-size: x-large;"><u>Models Specifications</u></b></div>
<div>
<span style="font-size: large;"><br /></span></div>
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<span style="font-size: large;">All models will have the following specifications:</span></div>
<div>
<span style="font-size: large;"><br /></span></div>
<div>
<span style="font-size: large;">- Lowpoly (game-ready): Yes</span></div>
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<span style="font-size: large;">- Polygonal Mesh: Yes</span></div>
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<span style="font-size: large;">- UV Mapping: Yes</span></div>
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<span style="font-size: large;">- Unwrapped UV's: Yes</span></div>
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<span style="font-size: large;">- Textures: Yes</span></div>
<span style="font-size: large;">- Baked: Yes</span><br />
<div>
<span style="font-size: large;">- File formats: .obj and .fbx (exported using blender 2.71).</span></div>
<div>
<span style="font-size: large;"><br /></span></div>
<div>
<span style="font-size: large;">There will be a detailed read me with the full details.</span></div>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><b><u>When ?</u></b></span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">The pack will be available on <b><u>2nd July 2014</u></b>.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><b><u>Where ?</u></b></span><br />
<div>
<span style="font-size: large;"><br /></span></div>
<div>
<span style="font-size: large;">You will be able to purchase this pack at:</span></div>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">1) <a href="http://www.cgtrader.com/3d-models/">www.cgtrader.com/3d-models/</a></span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">2) <a href="http://www.the3dstudio.com/">http://www.the3dstudio.com</a></span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">3) <a href="http://www.turbosquid.com/index.cfm">http://www.turbosquid.com/index.cfm</a></span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Please follow us on twitter <b>@innersanctumgm</b> to get the latest updates. </span><br />
<div>
<span style="font-size: large;"><br /></span></div>
<div>
<span style="font-size: large;"><b><u>How Much?</u></b></span></div>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">We are still keeping to our indie price promise, and will make this pack of 16 weapons high quality and affordable. </span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">The pack will cost $49.99 (£29.35 or </span><span style="background-color: white; color: #545454; font-family: arial, sans-serif; line-height: 20.22222328186035px;"><span style="font-size: large;">€</span></span><span style="font-size: large;">36.63)</span><br />
<br />
<br />
<span style="font-size: large;">If you have any further questions, please drop a message using the contact box to the right of this page.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Apart from that, we look forward to showing you the final versions of the weapons you will be getting on release day.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Thanks</span><br />
<br />
<span style="font-size: large;">Mr O. Shonibare</span><br />
<span style="font-size: large;">InnerSanctum Games Ltd (2014)</span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-26121984626600272042014-06-22T16:55:00.001+01:002014-06-22T16:55:31.171+01:00Project T.A.: Real Time environmental Physics (CryEngine Free SDK)<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/D34QdHFaqxY" width="480"></iframe>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-84355595410081860722014-06-17T11:14:00.001+01:002014-06-17T11:14:54.956+01:00Project T.A.: Real-time effects demonstration<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/1sKy7tOeIOM" width="480"></iframe>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-71342936809084958842014-06-13T21:11:00.000+01:002014-06-13T21:14:36.589+01:00HYDRA - ASCENDED DRAGONS FOOT (FULL)<span style="font-size: large;">Introducing the full version of the HYDRA weapon concept. This is a work in progress and will undergo further optimizations closer to the release of the full weapons pack.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Release date: 11th July 2014.</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Enjoy.</span><br />
<span style="font-size: large;"><br /></span>
<br />
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<span style="font-size: large;"><br /></span>
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Mr O. Shonibare</span><br />
<span style="font-size: large;">InnerSanctum Games Ltd (2014)</span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-25038399698318962652014-06-12T12:50:00.000+01:002014-06-12T12:50:32.119+01:00Your Feedback<div>
<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">Good Afternoon!</span></div>
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;"><br /></span></div>
<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">We've been doing a lot of thinking, and we have decided that your feedback is vital to ensuring the upcoming asset pack meets your requirements and is of high quality.</span><br />
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">Our target was to make the packs available as .obj and .fbx models. However, we can not deny the versatility (and awesomeness) behind a 3D modeller like blender. Blender is freely available, and works quite well with many other applications and game engines.</span><br />
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;"><b><u>Questions</u></b></span></div>
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">1) Would you prefer to have the .obj and .fbx models available for download ? Or would you rather .blend files that provides you the flexibility to export to whatever format you wish ? There will be a tutorial video showing how to export our assets from blender to UE4 as an example.</span></div>
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">2) Are 16 assorted melee weapons satisfactory for a price that does not exceed $49.99 ? Bear in mind that this is a purchase once, and use in as many projects of yours (with modifications). </span></div>
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">3) Are there any specific melee weapons that you would like to see in a pack like this ?</span></div>
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">Your feedback is VERY important to us, and we would really appreciate your comments, criticisms, and any feedback you can provide in the comments section below or the contact us box to the right of this page.</span></div>
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">Many Thanks</span></div>
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">Mr O. Shonibare</span></div>
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<span style="font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: large;">@innersanctumgm</span></div>
Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-22230156111999562462014-06-09T13:49:00.002+01:002014-06-09T13:49:04.311+01:00Weapons pack update <span style="font-size: large;">We recently announced a melee weapons pack specifically aimed at independent game developers, 3D modelling hobbyists and anyone interested in the digital arts. This is our first ever commercial asset pack, and we are working very hard to ensure the contents and quality meet your expectations. </span><div>
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<span style="font-size: large;">We also hinted at it being competitively priced. However that isn't all.</span></div>
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<span style="font-size: large;">Here are a few more details for you:</span></div>
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<li><span style="font-size: large;">The pack will contain a total of 16 unique melee weapons. Each weapon will have 3 separate LOD's. These models will be provided as .obj and .fbx files. This means there will be a total of <b><u>96</u></b> 3D models at your disposal.<br /></span></li>
<li><span style="font-size: large;">A video tutorial will accompany the launch of the weapons pack. This tutorial will act as a FAQ and guide to basic implementation within other applications, as well as useful things to consider when working.<br /></span></li>
<li><span style="font-size: large;">The pack will fall under a rather liberal commercial license. There will be no restrictions on how many projects you incorporate these items, neither will there be an earnings cap. You pay once, and they are yours to keep and use in your projects forever.<br /></span></li>
<li><span style="font-size: large;">You are allowed to modify these weapons to suit your individual needs. The weapons are designed in such a way that they can be pretty much assembled (and disassembled) in a modular fashion. The obvious restriction here is that you cannot re-sell the pack or modifications of the items from the pack as separate items or part of a paid asset pack.<br /></span></li>
<li><span style="font-size: large;">We aim to have the pack published by 11th July 2014. Closer to the release date, we will provide further details as to where you can purchase the weapons pack as well renders of the individual weapons in the pack.</span></li>
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<span style="font-size: large;">With that being said, here is a sample image from one of the weapons in the pack. This render only shows a small portion of the total weapon. We call her the '<b><i>HYDRA - ASCENDED DRAGONS FOOT</i></b>':</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5lJQhOLt72avTvCoIPY5hYs5uG3hJupFxFmdOwwtvG4L67nuMMN3BRBkFP3OwScbjzBVZTstd27MdxJoAMpoIVckrmG8xTASxLHvt342iYmieRnJNUNlOYua3mR1hPKj9qiPghyphenhyphenKsXLX2/s1600/ISGHYDRAADF2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5lJQhOLt72avTvCoIPY5hYs5uG3hJupFxFmdOwwtvG4L67nuMMN3BRBkFP3OwScbjzBVZTstd27MdxJoAMpoIVckrmG8xTASxLHvt342iYmieRnJNUNlOYua3mR1hPKj9qiPghyphenhyphenKsXLX2/s1600/ISGHYDRAADF2.jpg" height="402" width="640" /></a></div>
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<span style="font-size: large;">If you have any further questions, suggestions, or you feel like just saying hi, please feel free to contact us using the form to the right of this page. We would love to hear from you.</span></div>
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<span style="font-size: large;">Many Thanks</span></div>
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<span style="font-size: large;">Mr O. Shonibare</span></div>
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<span style="font-size: large;">InnerSanctum Games Ltd (2014).</span></div>
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<span style="font-size: large;"><br /></span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0Merseyside, UK53.468430720011582 -2.960815429687553.165124720011583 -3.6062624296875 53.771736720011582 -2.3153684296875tag:blogger.com,1999:blog-2693274151331782306.post-4314196311521933392014-06-07T18:59:00.001+01:002014-06-07T19:13:36.086+01:00Incoming . . . Indie melee weapons pack<span style="font-size: large;">Hello!</span><span style="font-size: large;"><br /></span>
<span style="font-size: large;">Over the next few weeks, we will be releasing a competitively priced melee weapons pack specially aimed at independent developers, and other digital hobbyists. </span><br />
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<span style="font-size: large;">Here is a sample weapon from the pack (W.I.P): </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ_WPRCXgUoBadbc7A0hMhBp6yqWDsnyWBZgdE_mHcdcylsRn8kDgHG-6N9h-V8nqAdHY1WIGR_p6NyETiB9Gq9KwCnEz1KXlUkaTdL0oBm6PleeokDaVA2N5v7QUdxQ59iofq7i2cK1pm/s1600/n2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ_WPRCXgUoBadbc7A0hMhBp6yqWDsnyWBZgdE_mHcdcylsRn8kDgHG-6N9h-V8nqAdHY1WIGR_p6NyETiB9Gq9KwCnEz1KXlUkaTdL0oBm6PleeokDaVA2N5v7QUdxQ59iofq7i2cK1pm/s1600/n2.jpg" height="354" width="640" /></a></div>
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<span style="font-size: large;">Please watch this space, as more details will be released over the next few weeks.</span><br />
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<span style="font-size: large;">Have a nice weekend!</span><br />
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<span style="font-size: large;">Thanks</span><br />
<span style="font-size: large;"><br /></span>
<span style="font-size: large;">Mr O. Shonibare</span><br />
<span style="font-size: large;">InnerSanctum Games Ltd</span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-26189752189267957542014-05-27T00:24:00.004+01:002014-05-27T13:54:05.949+01:00UE4: Textures and normal mapping. <span style="font-size: small;">Below are a few screens from a texture</span> creation and import test to the UE4.<br />
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InnerSanctum Games Ltd (2014)Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-18761525919902522852014-05-25T21:50:00.000+01:002014-05-25T22:59:58.114+01:00UE4 Editor Screen Dumps (Lighting and FX Test)<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: small;"> Just a few screen dumps from the UE4 Lighting and FX Test: </span></span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYe9XhZ6WXT7cOfGDaEoX-Sb6ow7uIJF4xZZOAEZ9Y_3TVO3BhlArKOV2f96Yyc_cCG0LCfNjHZ_RlaxE3V9DMTUc6697VZcCt5wwgyDd1LKLNZMyA-0VAgFDfXWcRfMbccW-itYDhyphenhyphenNl6/s1600/EDITORDUMP8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYe9XhZ6WXT7cOfGDaEoX-Sb6ow7uIJF4xZZOAEZ9Y_3TVO3BhlArKOV2f96Yyc_cCG0LCfNjHZ_RlaxE3V9DMTUc6697VZcCt5wwgyDd1LKLNZMyA-0VAgFDfXWcRfMbccW-itYDhyphenhyphenNl6/s1600/EDITORDUMP8.jpg" height="205" width="320" /></a></div>
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<span style="font-family: Arial,Helvetica,sans-serif;">More on the way.</span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;">Mr O. Shonibare</span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">InnerSanctum Games Ltd (2014)</span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-18988009872636386902014-05-21T14:49:00.000+01:002014-05-21T14:49:01.280+01:00The Saga Continues . . .<div style="text-align: justify;">
<span style="font-size: large;">It has certainly been a while since we posted any significant development updates, and we do apologize for that. You always have to find that balance, as it's key to reaching out to all of you. We tend to post updates to our twitter account quite frequently, as it allows us connect to so many different people around the globe. </span></div>
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<span style="font-size: large;">Follow us: @innersanctumgm </span></div>
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<span style="font-size: large;">We have come across some rather interesting independent projects over the last few months, namely:</span></div>
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<span style="font-size: large;">1) <span style="color: #ffe599;"><a href="http://tangiersgame.com/" target="_blank">Tangiers</a></span>: " <i>Tangiers is a tense stealth game set within the confines of a dark, self-destructive world. Disregarding the analogue, 'puzzle' trappings common to third-person examples of the genre, Tangiers shares more in common with the emergent 'immersive sim' gameplay of Thief or Deus Ex</i> ".</span></div>
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<span style="font-size: large;">2) <a href="http://stormhattstudios.com/stormhatt-barmark.html" target="_blank">Barmark</a>: " <i>Wander through stunning landscapes; immerse yourself within the amazing visuals and sounds of nature. Find harmony by forging your own environments,creating worlds to achieve personal perfection. Experience the calming world, and alter it to your liking</i> ". </span></div>
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<span style="font-size: large;">They are definitely worth a look, as they are rather unique in what they achieve. We hope to start supporting independent developers by buying their games and contributing towards their funding campaigns.</span></div>
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<span style="font-size: large;">Ted Price (CEO of Insomniac) donated $7,500 towards Harmonix's Amplitude HD Kickstarter. We would like to see more of this, as game development can be financially challenging, but ultimately fun and rewarding.</span></div>
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<span style="font-size: large;">Hopefully, this trend of developers supporting each other continues.</span></div>
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<span style="font-size: large;">As for us? </span></div>
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<span style="font-size: large;">We have been extremely busy (and we love it), gradually toiling away at all our internal projects, making revisions, discoveries, optimizations here and there . . You know the usual development procedures</span> <span style="font-size: large;">:-)</span></div>
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<span style="font-size: large;">Later this year, a few announcements will be made with more concrete details, but for now, we leave you with a few in-engine test screenshots:</span></div>
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<span style="font-size: large;">(BTW these screenshots are from a simple environment test, and do not represent the working builds of our internal projects). </span></div>
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<span style="font-size: large;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSD9U78cJTHMeh22r_IhtPy_Y6Fx9uUiAnnwQDgIODlHIvTtZUivEFWNClFZh5q7JwEcJIl9wt9Df1gLo2otNeYmAZtrpo56Arrz544gOCC6n0EnaxtJVpK2hKONzDcJ65Z4dh1rJ7kFu4/s1600/ENV5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSD9U78cJTHMeh22r_IhtPy_Y6Fx9uUiAnnwQDgIODlHIvTtZUivEFWNClFZh5q7JwEcJIl9wt9Df1gLo2otNeYmAZtrpo56Arrz544gOCC6n0EnaxtJVpK2hKONzDcJ65Z4dh1rJ7kFu4/s1600/ENV5.jpg" height="334" width="640" /></a></span></div>
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<span style="font-size: large;">If you have any questions, please feel free to contact us using the form to the right of this page. </span></div>
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<span style="font-size: large;">Thanks for your time and happy gaming!</span></div>
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<span style="font-size: large;"><br /></span></div>
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<span style="font-size: large;">Mr O. Shonibare</span></div>
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<span style="font-size: large;">InnerSanctum Games (2014) </span></div>
Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0Liverpool, Merseyside, UK53.4083714 -2.991572600000040453.2569664 -3.3142961000000404 53.5597764 -2.6688491000000405tag:blogger.com,1999:blog-2693274151331782306.post-45363477696223293922014-02-01T23:50:00.003+00:002014-02-01T23:51:17.500+00:00The CryENGINE as a game development Solution<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR1eOElB8tC7_eYIwfFKbb3JaktYcpcIvOSiybLXtNHMfH_m1Z-tWoPFHxq6x1O71q7hfwXRZuhkU-eocxlJmgNrBT0uzeaxgLhHKi2ZxkSN3bHWgNo-4vA_90H3rWkmSSjMNvWlQrWwVP/s1600/ENGINES.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR1eOElB8tC7_eYIwfFKbb3JaktYcpcIvOSiybLXtNHMfH_m1Z-tWoPFHxq6x1O71q7hfwXRZuhkU-eocxlJmgNrBT0uzeaxgLhHKi2ZxkSN3bHWgNo-4vA_90H3rWkmSSjMNvWlQrWwVP/s1600/ENGINES.jpg" height="354" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 13px;"><span style="font-family: Georgia, Times New Roman, serif; font-size: small;">Game Engines</span></td></tr>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Some of you might have noticed that on our official website, the logos depicted in the composition above will have appeared and disappeared within a certain period of time.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">There is a reason for this. It was simply because all those technologies have undergone an internal testing phase to determine which is the best possible set of tools to power our projects that are currently in development. </span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">The truth is, all those game development tools are brilliant in their own ways, and excel in various areas depending on what you intend to achieve. </span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Choosing the right game development engine can be an extremely difficult task (especially for an independent developer). </span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">When all engines were placed on the drawing board, there were a few factors to consider:</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">1) <b><u>Cost/Licensing</u></b>: These days, quite a few game development tools are available for free (non commercial use), some on the other hand require an upfront payment, some require a subscription service, some have really generous licensing terms (NeoAxis 3D SDK for example) e.t.c. Depending on what the budget it, any of these solutions is viable for an independent developer.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">2) <b><u>Usability</u></b>: " One man's meat is another man's poison " as the old saying goes. It is imperative that whatever tools are chosen complement the creative vision of the project.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">3) <b><u>Potential and Versatility</u></b>: Potential is something which is quite difficult to determine, seeing as it involves a certain level of extrapolation. The potential of an engine can easily be judged by the games that have utilised the technologies in the past.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">4) <b><u>Scripting</u></b>: Some engines require proprietary scripting languages, some don't. Once again, this boils down to the project requirements and goals.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">5) <b><u>Performance:</u></b> An engine that is well optimized leaves room for more creativity, as the focus will be on creating a great product as opposed to dealing with a long list of bugs and issues.<br /><br />6) <b><u>Platform Support</u></b>: Game development tools are reaching the point where multi-platform deployment does not negatively impact the quality of the finished product. </span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">With that being said, the CryEngine (formerly CryEngine 3) comes out as the game development solution with a logical set of tools that enables Rapid Game Development. This is not counting out the excellent NeoAxis 3D Engine, which is currently at Version 2.1. </span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Please view the embedded video for the CryENGINE Sandbox Editor Forest Demonstration): </span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;"><iframe allowfullscreen="" frameborder="0" height="360" src="//www.youtube.com/embed/6sZkT7KxCL0" width="640"></iframe></span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">A game engine acts as the central hub to any project, combining all elements from different applications and tools to create a finished product. </span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">We are glad to announce that the CryEngine will be the central hub to our upcoming video game projects.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Any Questions ? Please leave us a message via the contact box at the right side of the page.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Thanks</span><br />
<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Mr O. Shonibare</span><br />
<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">InnerSanctum Games (2014)</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;"><br /></span>Anonymoushttp://www.blogger.com/profile/16626038876739885081noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-29170348542176451302014-01-31T21:38:00.000+00:002014-02-22T16:33:05.528+00:00Captain Hakon: Version 2.0<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Development seems to be moving much faster than expected, and as a result, Captain Hakon is now at version 2.0.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Please view the embedded video to see the changes that have been made since version 1.0</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Many Thanks</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Base actor is Carl Wharton. For more on Carl please visit: </span><a class="c_nobdr t_prs" href="http://www.uk.castingcallpro.com/cv/carl.wharton12" style="background-color: white; color: #0068cf; cursor: pointer; font-family: Georgia, 'Times New Roman', serif; font-size: large; line-height: 21.30000114440918px; outline: none; text-decoration: none;" target="_blank">http://www.uk.castingcallpro.com/cv/carl.wharton12</a></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Mr O. Shonibare</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Project Lead and Designer</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">InnerSanctum Games (2014)</span></div>
Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-41867194389164482632014-01-30T15:50:00.003+00:002014-04-09T16:07:18.169+01:00The NightShade Chronicles: Key-frame Animation Test<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYltRmT8nUtLPH2jQtZ7saVzMFQM0WVZRAP2vEtBqDqLx6T_8RNJDgKL_k2JOQyLRV0BOW08KMrQT9VDWGn4JbPKJOYiCFKc-d8sQPg920XtWN249UVZ7kywHgZcKhBhLNJ-lVJ0UQ3x91/s1600/TEXTNIGHT.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYltRmT8nUtLPH2jQtZ7saVzMFQM0WVZRAP2vEtBqDqLx6T_8RNJDgKL_k2JOQyLRV0BOW08KMrQT9VDWGn4JbPKJOYiCFKc-d8sQPg920XtWN249UVZ7kywHgZcKhBhLNJ-lVJ0UQ3x91/s1600/TEXTNIGHT.png" height="49" width="640" /></a></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">The NightShade Chronicles is scheduled to be a 2D action adventure game that is currently being developed along side Project RF. It w</span><span style="font-family: Georgia, 'Times New Roman', serif; font-size: large;">ill see releases on mobile platforms as well as Windows and Mac OS X.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">What the NightShade Project intends to accomplish is a fun and engaging game that will present interesting challenges to players by putting them up against close shave encounters and puzzles that require a bit of resourcefulness to solve. </span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">The NightShade character has been through versions 1.0, 2.0, 3.0, 4.0, 5.0 and 5.1.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">The Idea behind these revisions is to reach a final version that is animation and engine ready. </span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Below are the last 3 versions prior to 5.1, with version 5.1 being the final version:</span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzvmLFc9SnBjrSxlAXTI_fZWdIZHve1dVqvxCD-zly1A2uCmcPiyzRxT6TUAt7wT-fgrmAUiLoL4RNuB5XKOHCCGCUmVHUBqWUrcS546zwhk65fnANGzaIoEmzcSNk7snkc1mQh8NWov-l/s1600/2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzvmLFc9SnBjrSxlAXTI_fZWdIZHve1dVqvxCD-zly1A2uCmcPiyzRxT6TUAt7wT-fgrmAUiLoL4RNuB5XKOHCCGCUmVHUBqWUrcS546zwhk65fnANGzaIoEmzcSNk7snkc1mQh8NWov-l/s1600/2.jpg" height="354" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b><span style="font-family: Georgia, Times New Roman, serif; font-size: small;">Versions 3.0 and 4.0</span></b></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTfSCOiACO2-uf0pBtovMVCpWLPLMb-pPc9X7yygPDnNfLk7KFeVqU2z3YJNxjoGZLfcfqTobdptty3up6JZjZIkNg6zp0sJJr-zfRpvIAh7vERxt_Et9OdGiS7iwHCI4lGSNkNT_p6Mjy/s1600/3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTfSCOiACO2-uf0pBtovMVCpWLPLMb-pPc9X7yygPDnNfLk7KFeVqU2z3YJNxjoGZLfcfqTobdptty3up6JZjZIkNg6zp0sJJr-zfRpvIAh7vERxt_Et9OdGiS7iwHCI4lGSNkNT_p6Mjy/s1600/3.jpg" height="354" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b><span style="font-family: Georgia, Times New Roman, serif; font-size: small;">Versions 5.0 and 5.1</span></b></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuXPWln2LQBiUq_NeFoQ8eyEiEsHnYNBlRGL1pTtW10fZ1L2Kefne8st_vpo6a2dL3nFStVodelGkUdU9hS_H3vQ3inFzoF-r5X9aXUKRWe2kEANs3AZH70NhUMPT5-sV9ZN12hR7jeDoN/s1600/POSTER.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuXPWln2LQBiUq_NeFoQ8eyEiEsHnYNBlRGL1pTtW10fZ1L2Kefne8st_vpo6a2dL3nFStVodelGkUdU9hS_H3vQ3inFzoF-r5X9aXUKRWe2kEANs3AZH70NhUMPT5-sV9ZN12hR7jeDoN/s1600/POSTER.jpg" height="354" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b><span style="font-family: Georgia, Times New Roman, serif; font-size: small;">Version 5.1 (Animation Ready)</span></b></td></tr>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">What makes version 5.1 very different from previous versions is the accurate vector mapping of different joints and body parts that would make animation much easier and more 'cat like'.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Below is a key-frame animation test with version 5.0 to ensure the joints are mapped correctly:</span><br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dzfD8UlPej5N03TWM_IOk2eB4vzrjshfRwpa8fVYGuiDfxY9u9Or1VmycjL7dl20KlVT5uSlwrPw61rsEj5wA' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">The animation test was for the sake of making sure the different regions of the object moved properly. This is not representative of the final animations that will make it into the game.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">As development continues, further details will be revealed!</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Mr O. Shonibare</span><br />
<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Project Lead and Designer</span><br />
<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">NightShade Chroicles.</span>Anonymoushttp://www.blogger.com/profile/16626038876739885081noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-5441783210322447062014-01-29T21:08:00.002+00:002014-02-22T16:33:46.780+00:00Project R.F Character Design: Captain Hakon Version 1.0<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;"> <u>Residuum Factor: Neo-Genesis</u></span></h2>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1kV4o6XU6ozk-PYURdJD1FC2Uy52CDsMfpjLfLESSUJPyzyS2uCWzIbkNUdejmAqcyoQ4cMdppaOztcHmLGrCmwaKFccJuF_Niw7v526u2TL4ARgzhnT4I9WPzBvsLEt2qFKyay7_Ng0U/s1600/CAPTAINTYPE3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1kV4o6XU6ozk-PYURdJD1FC2Uy52CDsMfpjLfLESSUJPyzyS2uCWzIbkNUdejmAqcyoQ4cMdppaOztcHmLGrCmwaKFccJuF_Niw7v526u2TL4ARgzhnT4I9WPzBvsLEt2qFKyay7_Ng0U/s1600/CAPTAINTYPE3.jpg" height="640" width="480" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b><span style="font-family: Georgia, Times New Roman, serif;"><span style="font-size: small;">Project RF. Captain Hakon Version 1.0</span></span></b></td></tr>
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<span style="font-size: large;">The previous update briefly looked at version 3.0 of MoyRah's character design, detailing the changes and refinements that have been made since version 1.0 of the character concept.</span><br />
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<span style="font-size: large;">Whilst refinements are being made to ensure the final MoyRah concept meets specification, preliminary design work has already begun on '<i>Captain Hakon</i>' (Old Norse name meaning '<i>High Son</i>'). </span><br />
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<span style="font-size: large;">Captain Hakon is a character with some rather important responsibilities which include commanding the Andromedaen fleet.</span><br />
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<span style="font-size: large;">The idea behind this character in particular is to successfully portray a well respected '<i>authority figure</i>' in a military science fiction context. The first steps to achieving this are:</span><br />
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<li><span style="font-size: large;"><b><u>Identifying the right base model</u></b>: Considering the future plans we have for the Residuum Factor saga, having characters that are distinct and memorable is extremely important. If we look at the top of this page, the image portrays a character, with a certain expression and dress style. Even with little to no information about Captain Hakon, the image is capable of conveying a certain mood or a vague sense of who he is. This is made possible because the base model is capable of pronouncing those attributes that will define the eventual character.</span></li>
<li><span style="font-size: large;"><b><u>The outfit design</u></b>: The outfit design is just as important as having the right base model. because it is capable of amplifying the personality that is being conveyed. Looking at the image above, the outfit, although basic in design is successfully portraying a character with certain rankings that are symmetrical in placement. With the addition of the cape, it becomes obvious that the character could possibly be an authority figure, or a perfectionist with a certain demeanour.</span></li>
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<span style="font-size: large;">All these add to the <i>definition</i> of the character. </span></div>
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<span style="font-size: large;">Work has already commenced on Captain Hakon version 2.0, and further modifications will ensure that the final character concept is the definitive choice. </span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;"><b><u>Alternative Captain Hakon outfit colours:</u></b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm2uqRkNE0yjPbbmm8xD_FNby-z6GWwthZyV5nCMeEyt637Bk4QXcjjlWQ8kJyStY_DamwGlgBDJCYxvrG4FImCbXmLw3YKca5xBf1gvI52sjAXovs7WHpie9UAAnwiI556uqRLxGxBvL0/s1600/CAPTAINTYPE2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm2uqRkNE0yjPbbmm8xD_FNby-z6GWwthZyV5nCMeEyt637Bk4QXcjjlWQ8kJyStY_DamwGlgBDJCYxvrG4FImCbXmLw3YKca5xBf1gvI52sjAXovs7WHpie9UAAnwiI556uqRLxGxBvL0/s1600/CAPTAINTYPE2.jpg" height="640" width="480" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyyBj9FNLGVA0xGhgdcyR_0JX3B_pHnUx73MTCKLJSjBhSiaRMSaY1ya4Rkhsj3uZ8DeaG0JUDG3NlenzEQXUwv63tRXW8COmnDFhHBVUyjR0QXn4-WUQ2Dqm75hOVy4yiCsTstE7cVhyphenhyphenI/s1600/CAPTAINTYPE1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyyBj9FNLGVA0xGhgdcyR_0JX3B_pHnUx73MTCKLJSjBhSiaRMSaY1ya4Rkhsj3uZ8DeaG0JUDG3NlenzEQXUwv63tRXW8COmnDFhHBVUyjR0QXn4-WUQ2Dqm75hOVy4yiCsTstE7cVhyphenhyphenI/s1600/CAPTAINTYPE1.jpg" height="640" width="480" /></a></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;"> <b><u>Attributions</u></b></span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Base Actor is Carl Wharton.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">For more on Carl Wharton, please visit: <a class="c_nobdr t_prs" href="http://www.uk.castingcallpro.com/cv/carl.wharton12" style="background-color: white; color: #0068cf; cursor: pointer; line-height: 21.30000114440918px; outline: none;" target="_blank">http://www.uk.castingcallpro.com/cv/carl.wharton12</a></span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;"><br /></span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Mr O. Shonibare</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Project Lead and Designer</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Project RF </span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">InnerSanctum Games (2014)</span></div>
Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-32627591119167773392014-01-28T21:02:00.002+00:002014-02-22T16:34:48.227+00:00Project RF. MoyRah Concept Version 3.0<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRDMR8hFiBJr0zJPoINsj6V714M220DfA0B41hwwLTm9eGta0Ptr9rE_6x61w4LEizI4Y4dNv1b50-nSltAkqnyVKQ5sk8Hd7lUCuYXruh12xt3FElLOxa7BPL9IA_dIIjMK2e-qoKonkN/s1600/MOYRAHV3V1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRDMR8hFiBJr0zJPoINsj6V714M220DfA0B41hwwLTm9eGta0Ptr9rE_6x61w4LEizI4Y4dNv1b50-nSltAkqnyVKQ5sk8Hd7lUCuYXruh12xt3FElLOxa7BPL9IA_dIIjMK2e-qoKonkN/s1600/MOYRAHV3V1.jpg" height="354" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: Georgia, Times New Roman, serif;"><i>MoyRah Version 3.0. Stock Human Image Courtesy of <u style="background-color: #fffffa; color: #2c3635; line-height: 19.5px; text-align: left;">NikxStock.deviantART.com</u></i></span></td></tr>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;"><br /></span>
<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">As development continues, so does the refinement of the MoyRah concept. The digital art piece above is a depiction of MoyRah version 3.0, as the concept has undergone 2 revisions so far.</span><br />
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Every part of the character design has been kept simple, as the aim is to create an easily recognisable, memorable and distinct character. This character must fit into the world that is being created. </span><br />
<span style="font-family: Georgia, Times New Roman, serif; font-size: large;"><br /></span>
<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">This particular digital art piece is still a work in progress. However the following changes have been made:</span><br />
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<li><span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Short hair style in favour of a Pony tail or loosened hair.</span></li>
<li><span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Emblem now added to the upper arm. Chest emblem remains.</span></li>
<li><span style="font-family: Georgia, Times New Roman, serif; font-size: large;">The inclusion of earrings: The actual stock image already contained the earrings. After the edit, the earrings seemed to fit in quite nicely with the rest of the outfit design.</span></li>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;"><br /></span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">MoyRah version 3.0 is the closest version to the final version as it contains refinements that will make it to the 3D model.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">At the moment, work is being completed on Captain Hakon version 1.0, who will be modelled after professional actor Carl Wharton.</span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">For more on Carl Wharton, Please visit:<span style="background-color: white;"> </span><a href="http://www.uk.castingcallpro.com/cv/carl.wharton12%C2%A0" style="background-color: #f3f3f3;" target="_blank"><span style="color: #0096bb;"><span style="line-height: 24px;">http://www.uk.castingcallpro.com/cv/carl.wharton12</span></span><span style="color: #121a0d; line-height: 24px;"> </span></a></span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Any Questions, please contact us at: <span style="background-color: white;"><a href="http://www.innersanctumgames.net/#!contact-us/c21nl">http://www.innersanctumgames.net/#!contact-us/c21nl</a></span></span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Blogger news feed section on our website: <a href="http://www.innersanctumgames.net/#!bloggerfeed/c16v2" style="background-color: white;" target="_blank">http://www.innersanctumgames.net/#!bloggerfeed/c16v2</a></span></div>
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<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Many Thanks</span><br />
<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">Mr O. Shonibare</span><br />
<span style="font-family: Georgia, Times New Roman, serif; font-size: large;">InnerSanctum Games Ltd (2014)</span><br />
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<span style="background-color: black;"><span style="font-family: Georgia, 'Times New Roman', serif;">Stock Image backdrop courtesy of: </span><span style="font-family: Georgia, 'Times New Roman', serif; line-height: 15px;">NASA/</span><a href="http://www.esa.int/" style="border: 0px; font-family: Georgia, 'Times New Roman', serif; line-height: 15px; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;">ESA</a><span style="font-family: Georgia, 'Times New Roman', serif; line-height: 15px;"> and the Hubble Heritage Team (</span><a href="http://www.aura-astronomy.org/" style="border: 0px; font-family: Georgia, 'Times New Roman', serif; line-height: 15px; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;">AURA</a><span style="font-family: Georgia, 'Times New Roman', serif; line-height: 15px;">/</span><a href="http://www.stsci.edu/" style="border: 0px; font-family: Georgia, 'Times New Roman', serif; line-height: 15px; margin: 0px; outline: 0px; padding: 0px; text-decoration: none; vertical-align: baseline;">STScI</a><span style="font-family: Georgia, 'Times New Roman', serif; line-height: 15px;">/HEIC)</span></span>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-89769263106948001442014-01-26T19:45:00.001+00:002014-01-26T19:45:12.269+00:00KickStarter Launched for Residuum Factor Neo-Genesis<a href="http://www.gameskinny.com/o11c2/kickstarter-launched-for-residuum-factor-neo-genesis">KickStarter Launched for Residuum Factor Neo-Genesis</a>Anonymoushttp://www.blogger.com/profile/05959554825580689300noreply@blogger.com0tag:blogger.com,1999:blog-2693274151331782306.post-34075227982426890202013-08-01T22:58:00.001+01:002013-08-01T22:58:06.532+01:00InnerSanctum Games: Official Website<span style="font-family: Arial, Helvetica, sans-serif;">Hello everyone!</span><div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This is to officially announce that our studio website is now live!</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Please goto: </span><a href="http://www.innersanctumgames.net/" style="font-family: Arial, Helvetica, sans-serif;" target="_blank">http://www.innersanctumgames.net/</a> <span style="font-family: Arial, Helvetica, sans-serif;">for more information.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Thanks for all your support!</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Mr O. Shonibare</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Project Lead and Designer</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Project Aella</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">InnerSanctum Games</span></div>
Anonymoushttp://www.blogger.com/profile/16626038876739885081noreply@blogger.com0