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Showing posts with label UDK. Show all posts
Showing posts with label UDK. Show all posts

Tuesday, 3 March 2015

Dev Update #3

Hey guys,


 Quite a lot of developments have been made in the past week, and I would like to use this as an opportunity to highlight a few exciting changes that will positively impact the development of the Black Falcon Saga (tentative).


Hardware: Our current hardware woes might just be coming to an end over the next few weeks. I am currently in talks to acquire a development capable system. This would mean much higher quality updates, and far less development bottlenecks. Screen capture would also be made possible, and gameplay videos can be shown off. 

I have also received a nice donation from a close friend, which is a M708 Graphics Tablet, which would especially be useful for digital painting, concepts and even sculpting:


Many Thanks to Miss H. Samora for the kind donation. 



Engine: As you might already know, the Unreal Engine 4 is now free for all projects. We have had some hands on experience with the engine in the past, but never committed to it due to hardware requirements. Now the engine is free, it takes our focus aware from licensing, and places it on productivity, as the initial investment to access the engine is $0 (provided you already have a decent hardware setup). 

After thinking about it, I have decided it would be foolish not to take advantage of such an easily accessible and robust engine. The Unreal Engine is probably the most capable engine on the market and is used extensively across the gaming industry. Although we have listed C4 engine as our target, we are happy that the asset creation and world building phases of development do not require any commitments to a specific engine, thereby giving us a flexible choice. 

Seeing as I am currently feeling the UE4 vibe, here are a few screen shots from my time with UE4:








Should the system be secured, then the choice of engine quite simply be the Unreal Engine 4.

Branding and Naming: So far I have used the 'Black Falcon saga' as a promotional phrase to propel our crowd funding campaign to potential funders. However this was only a tentative working phrase, as I am aware a trademark exists against the word 'Saga' in the Video Gaming Industry.

For this reason, I would like to explicitly state that the final name of the game (released product) will not be titled 'Black Falcon Saga'.

The project will now be known as:

'Black Falcons Rising' as that ties in with the story (and removes all future disputes). 


Thank you very much for your time, 


And feel free to drop us a donation @ http://rkthb.co/53488



Many Thanks
InnerSanctum Games Ltd (2014)

Monday, 7 July 2014

UE4 Import and Materials test

Good Morning all,
You might be wondering where the weapons pack is, as it was meant to be released before the weekend.

The stringent mesh testing has taken longer than usual, and I was able to locate all inconsistencies and problematic geometry in a few of the more complicated looking weapons (Dragon Slayer Family and another secret weapon you haven't seen). Furthermore, some 3D applications really let me down big time :-( as applying operations to the meshes caused some rather peculiar artifacts.

I made the decision to rebuild all the weapons from scratch, seeing as the original concepts you saw were not optimized for game engine use. I once again apologize for the delay, but I can assure you it will be worth it ;-)  please follow @innersanctumgames for the latest updates.

The results of the engine tests are now producing geometry standards that I am completely satisfied with, and I know are suitable for release and use. Here are a few things for you to keep in mind:

1) All weapons have been UV unwrapped and are currently undergoing material and texture modifications.

2) Optimizations are taking place in Blender 2.71. Blender produces high quality, low poly meshes. Blender is truly a live saver. I wouldn't be typing this without it. And once you get the hang of it, everything else will fall in place.

3) The only engine that is being used to test the weapons is the Unreal Engine 4. It is also an excellent way to cross check your UV's and see if everything else is in order.

4) I will hold off from providing an exact release time frame, however all hiccups have now been removed, and the release of the pack is imminent. You can guarantee I am working around the clock on this (I promise I only played a very few hours of +Resident evil 6 )

Below are grabs from the UE4 tests, and all other optimizations:












  


Thanks for your patience, and stay tuned at @innersanctumgames on twitter.


Mr O. Shonibare
InnerSanctum Games Ltd







Friday, 27 June 2014

Full Weapons list and further details.

Quite a lot of consideration has gone into what weapons will make it into the pack, and we realize 16 weapons will not cater to everyone's hack and slash needs. 
For that reason, extreme care was taken to select weapons that are practical, especially in a game engine scenario.

Our optimizations are based on ensuring these weapons import correctly into various popular game engine editors.

Some of you might have come across a few material renders posted via our twitter page. Those renders served as early concepts, and do not represent the final end products that will be available to you. 

The Weapons




Weapon assembly


  1. ASCENDED DRAGON SLAYER.
  2. DRAGON SLAYER.
  3. SABRE-TOOTH.
  4. NINJATO.
  5. HARROWING WIND CUTTER.
  6. VINDICATOR.
  7. PATH FINDER.
  8. MELANCHOLY.
  9. DECIMATOR.
  10. ASCENDED DRAGON TAIL.
  11. TONFA.
  12. GOLDEN STAFF OF JUSTICE.
  13. GJOLL.
  14. WOODLAND CYCLONE.
  15. STEEL TIPPED CYCLONE.
  16. ARROWS ( x 10 )









Models Specifications

All models will have the following specifications:

- Lowpoly (game-ready): Yes
- Polygonal Mesh: Yes
- UV Mapping: Yes
- Unwrapped UV's: Yes
- Textures: Yes
- Baked: Yes
- File formats: .obj and .fbx (exported using blender 2.71).

There will be a detailed read me with the full details.


When ?

The pack will be available on 2nd July 2014.


Where ?

You will be able to purchase this pack at:

1) www.cgtrader.com/3d-models/

2) http://www.the3dstudio.com

3) http://www.turbosquid.com/index.cfm

Please follow us on twitter @innersanctumgm to get the latest updates. 

How Much?

We are still keeping to our indie price promise, and will make this pack of 16 weapons high quality and affordable. 

The pack will cost $49.99 (£29.35 or €36.63)


If you have any further questions, please drop a message using the contact box to the right of this page.

Apart from that, we look forward to showing you the final versions of the weapons you will be getting on release day.


Thanks

Mr O. Shonibare
InnerSanctum Games Ltd (2014)

Friday, 13 June 2014

HYDRA - ASCENDED DRAGONS FOOT (FULL)

Introducing the full version of the HYDRA weapon concept. This is a work in progress and will undergo further optimizations closer to the release of the full weapons pack.

Release date: 11th July 2014.

Enjoy.




Mr O. Shonibare
InnerSanctum Games Ltd (2014)

Tuesday, 27 May 2014

Sunday, 25 May 2014