" ... An Aerial Combat Saga "
Hello Everyone,
I guess after all these developments on our social networking profiles, it's only right I officially introduce the Black Falcon Saga to the gaming world.
.....Plus it's been a while the blog has been officially updated. I must admit, I really did miss it, and I wholeheartedly apologize for the incommunicado :-)
The concept of the Black Falcon Saga was born out of a 2D Blast em up named 'Pixolz', which I was developing as a RAD (Rapid Application Development) solution.
According to the official promotional description:
" Pixolz is a 2D retro-styled fast paced indie blast 'em up developed by InnerSanctum Games Ltd. The game has adopted a unique and simple visual style which is reminiscent of the golden age of 2D gaming.
The protagonist is Pixol, a lonely Pixel warrior that must navigate the tunnels of Pixon and survive the trials of the JargonPixolz, who will stop at nothing to 'Pixolate' our brave and lonely warrior, Pixol.
Luckily, Pixol is armed with an automatic Pixolium Pixolator, a powerful weapon designed to Pixolate the 'JargonPixolz'.
Pixolz is in it's last phases of development and already runs at a steady 60 fps (Frames per Second) with a visually appealing style and intense gameplay.
Alternative power ups and abilities will be included in the final release of the title. "
Pixolz is currently in it's Alpha.
By no means which I can currently give account of, the concept of the Black Falcon Saga suddenly took over my creative work flow, with a strong sense that Pixolz should be a 3D game.
I initially thought it was absurd (seeing as I hadn't done any serious 3D work for months). Furthermore, my current development system is a meagre Intel Celeron Processor N2840, Intel HD Graphics, 4 GB DDR3 L Memory.
By no means which I can currently give account of, the concept of the Black Falcon Saga suddenly took over my creative work flow, with a strong sense that Pixolz should be a 3D game.
I initially thought it was absurd (seeing as I hadn't done any serious 3D work for months). Furthermore, my current development system is a meagre Intel Celeron Processor N2840, Intel HD Graphics, 4 GB DDR3 L Memory.
It didn't seem plausible...
However, creative minds tend to ponder, refine and work at what they love best regardless of the circumstances, and that is exactly what I did.
However, creative minds tend to ponder, refine and work at what they love best regardless of the circumstances, and that is exactly what I did.
Enter the Black Falcons
The Black Falcon Saga is a unique and visually appealing aerial combat game developed by InnerSanctum Games Ltd. Gamers will take control of the legendary Black Falcon Jet Fighters in an epic battle to defend planet Khoalan against waves over highly advanced extra-terrestrial invaders.
While there will be other factions that will feature in the game, the story is centred around the Black Falcons, and the pilots that command the different Falcon Phenotypes.
I've already designed the Falcon concepts up to a MK04 upgrade, and further refinements will lead to the final model which will be featured in the game.
I've already designed the Falcon concepts up to a MK04 upgrade, and further refinements will lead to the final model which will be featured in the game.
So where am I up to ?
As it stands, not only have I designed all the Black Falcon Phenotypes, I've also been able to design a few enemy Phenotypes that will be featured in the game.
I have also began terrain design, as well as real-time atmospheric weather effects that will really set the mood for this ambitious and unique title. Real-time weather effects include; real-time fog, rain, reflections , 3D Clouds that receive light (Yes!) and real-time shadows.
I have also began terrain design, as well as real-time atmospheric weather effects that will really set the mood for this ambitious and unique title. Real-time weather effects include; real-time fog, rain, reflections , 3D Clouds that receive light (Yes!) and real-time shadows.
I am currently developing the 3D particle effects that will give this title a visual edge to complement already abstract visuals.
The Black Falcon Saga will feature human characters (Captain/Pilots) that will play an integral role in the games storyline. One of these Characters is Captain Anka (pictured below) , who will be the face of one of the Black Falcon Captains. She will pilot her own specific vessel.
We would like to thank all the gamers and developers on Twitter and Facebook who have given this project an overwhelmingly positive feedback.
Your positive words are an encouragement and has motivated me to work harder, and at the same time feel confident about the project.
To Gamers around the world, I truly do need your help as the current development situation and all other development factors are proving to be a burden on this creative effort. At the moment, the highest FPS I get in-engine is 7fps (even with all effects turned off).
I have set up a funding campaign for a humble target of $10,000 on RocketHub. Please take time to view the media below and support this project at http://rkthb.co/53488
I have set up a funding campaign for a humble target of $10,000 on RocketHub. Please take time to view the media below and support this project at http://rkthb.co/53488
It is a genuine effort to bring a fresh aerial combat experience to the independent gaming scene.
For any questions, please feel free to use the contact box to the right of this page. More information can be found on the campaign page.
Thank you for your time, and look forward to showing you more of this project in the next couple of weeks.
Until then, enjoy the media ;-)
For any questions, please feel free to use the contact box to the right of this page. More information can be found on the campaign page.
Thank you for your time, and look forward to showing you more of this project in the next couple of weeks.
Until then, enjoy the media ;-)
BTW: Check out the MK04 Nemesis.. It's the latest upgrade of the Black Falcons.
To Gamers around the world ? GAME ON!
Mr O. Shonibare
Mr O. Shonibare
InnerSanctum Games Ltd (2014).
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